StRoNgFoE's WMW Tournament Edition Changelog

Suggested System Requirements:
Processor: 1.6 GHz+ Intel Pentium 4 or AMD Athlon XP.... 2.4 GHz+ Pentium 4 HT or 2.0 GHz+ AMD Athlon 64 recommended.
Memory: 256 MB+ DDR PC2100 or 192 MB+ DDR PC2700/PC3200.... 512 MB+ DDR PC2700/PC3200 recommended.
Graphics: Radeon 9000 or Geforce 4 MX320.... Radeon 9600+ or Geforce FX 5200+ recommended.

Tip: If you have an older machine and want to get the best performance, go into the WarCraft graphics options and turn everything to low, especially spell detail. Lowering the screen resolution to 800x600 will also help significantly, but at the cost of choppier graphics.


WMW Tournament Edition v4.2 Change Log: (from T.E. v4.1) - (Still in beta - public beta.03)

Game updates/changes:
-- It is now possible to choose a race mode in the "Quick Setup" menu.
-- The timer for Greed Mode was reduced to 10 seconds (down from 12).
-- The options menu that was accessed with the Escape key can now be accessed by a button found on the builder.
-- Shrines have been moved closer to where players build towers.
-- The tier 1 shrine will now autoupgrade to tier 2 at 3000 income (up from 2500).
-- Lumber can finally be obtained by trading 500,000 gold for 1 lumber. To do this, simply press the Escape key.
-- Randoming has been simplified, players can now simply just click the ? and it will random without having to press and extra button.
-- Text explaining the random process is now visible under the Race Selection Building until a player picks or randoms a race. (This is for the noobs.)
-- Players now recieve 20 bonus gold for randoming (even in All Random race mode).
-- The text shown to everyone for when players choose or random a race has been restored.
-- Players are now notified when the following abilities are cast: Income Theft, Heavenly Triumph, and Devil's Curse.
-- Revamped the way abilities upgrade. They will no longer bug out and cause you to have two different levels at the same time. They will also now carry on cooldowns between levels.
-- When the game is chosen to end (by not enough votes for rematch or host ends the game), the team with the highest game wins will now get the victory screen (both teams if its a tie).

Global Tower updates/changes:
-- Many of the specialty towers now replenish their stocks much faster.
-- The Mega Tower has been redesigned to have a long ranged attack for 6000 damage with a huge AoE splash. It no longer blows up the entire map.
-- Fusion Canon and Ultra Fusion Canon attack speeds increased, as well as a damage boost on the Ultra Fusion Canon.
-- Ultra Fusion Canon and Mega Tower now requires 1 lumber as well as the gold cost.
-- Greedy Towers no longer give 1000 income per timer, but now give a 1% income boost based on the income gain of the creep sent.
-- Snowman Towers have been improved slightly, and there is now a 4th level to upgrade to, the "Super Snowman".

Creep updates/changes:
-- The area of effect heals of Supply Tanks have been nerfed to heal 750 hit points (down from 900).
-- Unholy Knight's Holy Light has been nerfed to heal 1500 hit points (down from 2000).
-- Centaur now has a 5% chance to stun the attacking tower for 2 seconds.
-- The area of effect heals of Armored Transports have been nerfed to heal 2000 hit points (down from 2600).
-- Hydralisk now poisons towers on attack, slowing their attack speeds by 10% for 10 seconds.
-- Stone-Back Tortoise now has an ability that slams the ground stunning all nearby towers for 2 seconds.
-- Happy_lil_Troll's healing wave now heals 4000 hit points (down from 8000).

Race updates/changes:
Air Sanctuary
 >  Aerial Bind cooldown increased from 45 seconds to 1 minute.
 >  The damage of the Storm Mage and Psionic Tower have been increased.
All That is Evil
 >  Income Theft now reduces opponents current income by 8% (down from 10%) and increase the caster's current income by 3% (down from 5%).
All That is Good
 >  Fixed an exploit with the Good Tower.
Aqua Pool
 >  Aqua Summoner renamed to Naga Siren.
Crystal Catacombs
 >  Crystal Golem has been given the teleport ability to quickly teleport to an allied structure.
 >  The number of golems summoned for Crystal Golem has been increased to 2 golems for levels 3 and 4, and 3 golems for level 5.
Fungus Haven
 >  Many of the towers have been improved for this race.
God's Lair
 >  God's Wrath can now bounce to enemy units anywhere on the map (instead of close by units).
Haunted Graveyard
 >  Aura of Undeath now heals friendly units Hit Points 2% every second (up from 1%).
Heaven Portal
 >  Decreased the range of Gate Keeper so his area of effect slow doesn't go off too soon.
 >  The area of effect of Noah's waves of stampede has been slightly increased.
Newbie Hall
 >  The cooldown of Noob Tactics has been decreased dramatically.
Poison Pool
 >  Envenomed Spike Tower's damage and attack speeds slightly increased.
 >  Poison Nova's damage on all levels has been increased significantly.
 >  Poison Elemental and Toxic Elemental have been given a small attack speed increase.
 >  Poison Spire and Deadly Spire have been given small splash damage.
 >  Fixed an issue where Deadly Spire's upgrade into Grave Markers, which should have been Venomous Beast.
Power Plant
 >  Chain Lightning Level 2 towers can now upgrade into either a Thunder Rod or a Battery (instead of just a Thunder Rod).
Solar Observatory
 >  Solar Strike can now affect air units as well as ground units.
Space Station
 >  Space Station Immolation improved. Burning damage is now applied every .25 seconds and the Area of Effect has almost been doubled.
Stone Sanctuary
 >  The range of the "Boulder" ability now improves with levels.
Tree Spiritkeeper
 >  Many of the towers of this race have recieved attack speed increases.
 >  Lost in the Woods now slows units by 18% (up from 16%).
 >  The Overgrown Spike Plants ability "Spike Flurry" has been nerfed to only target 5 units (instead of all nearby units).
Warrior Strongholde
 >  Battle Aura's damage has been increased to 18% (up from 15%).
 >  Attack Speeds for many of the towers of this race have been increased significantly.

Bug Fixes:
-- Fixed a few bugs with towers that cast spells on units. Spells on occasion could be cast multiple times on the same unit, now spells (such as slow) can only be cast on the same unit every so often, and units can only be affected by one type of spell at a time. This ensures more units are being affected by spells.
-- Crystal Golem can no longer cross the river.
-- The tower limitation will now work properly, it did not work properly in v4.0 and v4.1.
-- Fixed a bug with negation tower not casting dispel.
-- Fixed the text where Income Theft was named Grand Theft Income on the builder spell.
-- Fixed the bug where extra Race Buildings or Shrines were created mid-game overlapping your normal shrines.
-- Fixed all bugs dealing with the script for when players leave the game for any reason.
-- Creep casting and tower casting should no longer severely lag the map.
-- All Race Builder spells should now always work properly.


WMW Tournament Edition v4.1 Change Log: (from T.E. v4.0)

Game updates/changes/Bug Fixes:
-- Revamped the terrain a bit.
-- Fixed a few small errors.
-- Fixed a major exploit with creeps.
-- Fixed a major exploit with certain towers.
-- Fixed a major exploit with certain abilities.
-- Removed tower limit once again.
-- Ice Troll and Happy_lil_Troll chain heal cooldowns increased to 12 seconds (up from 8).
-- Forge of Fire towers immolation damage burn units at a rate of once per second (down from 1.5).


WMW Tournament Edition v4.0 Change Log: (from T.E. v3.0)

Game updates/changes:
-- Tower limit is now mandatory, as much as everyone is probably going to hate it. The highest maximum number of towers a player may have is 85, with the lowest being 70. Ultimately, this will reduce lag but the main reason is this version of WMW was not designed to be played with massive numbers of towers, but with the many different towers that your race offers along with the specialty towers and strategic placement of them. If you want to play an unskilled version where you just mass 100's of early towers then play a different version.
-- Added a Quick Setup menu to quickly set up a game based on a predefined game mode.
 >  Classic WMW - The classic style of WMW play, no special options enabled.
 >  UltraSpeed - Income timer is reduced, units run full speed, and no stock timers.
 >  Total Chaos - Brought back from v2.2b, this has lifesteal, greed, superspeed, and hyperspeed combined.
 >  Elite Mode - The hardest of game options combined. Only for the best players.
-- Hotkeys have been redone for all towers of every race to actually work, and have been relocated to the left side of the keyboard.
-- The unit killing towers that spawn when the map reached a certain unit limit have been removed.
-- A new menu can now be accessed by pressing escape to configure personal options such as the camera. The host will also have additional options available, including but not limited to the ability to disable air units and animations.
-- Many of the chat based commands were removed because of the addition of the escape menu.
-- Added a "Back" button to all submenus of the custom game setup menu; in the event someone makes a mistake.
-- Race abilities can now be upgraded to the next level when upgrading to the required tower, instead of needing to build the required tower.
-- When the host disables air, the ground version will now have twice as many Hit Points as the air version.
-- Snowman towers for players 2 and 5 have been buffed to attack slightly faster with slightly longer range.
-- Scout's Hit Points reduced to 35 from 40.
-- Critical strike for all towers has been improved to have a 10% chance to deal 25% (up from 10%) extra damage.
-- The duration of the ability "Slow" was increased to 6 seconds (up from 3) but cooldown increased to 15 seconds (up from 10).
-- Tier 4 will now autoupgrade at 540k income (down from 600k).
-- Added a Tier 5 shrine, which will autoupgrade at 3 million income.
-- Stoned-Goomba renamed to MastaGoomba (on request, player name change).
-- Death Tower now attacks every 30 seconds (up from 20), and are now limited to 8 per team.
-- Web Tower cooldown increased to 4.5 seconds (up from 3).
-- Lazy Tower nerfed so that units regain their speed over 4 seconds (down from 15).
-- Siege Tower was replaced with "Negation Tower". This tower dispels all negative player buffs and all positive creep buffs in a large AoE every 15 seconds. It also has a 2% chance to silence a group of enemies on hit.
-- Teleport tower gold cost greatly increased to 125,000 (up from 24,000).

Specific Race updates/changes:
Forge of Fire
 >  Immolation on all towers have had their AoE reduced. Also, the damage caused by immolation now happens every 1.5 seconds, instead of every second.
Ice Freezer
 >  Splash radius has been reduced on almost all towers of this race.
 >  Water Sprayer freeze effect can now only be reapplied after the target has been unfrozen for 3 seconds.
Warrior Stronghold
 >  Attack speeds slightly increased for all towers of this race.
Heaven Portal
 >  Eternal Triumph cooldown reduced to 1 minute and 30 seconds (down from 2 minutes).
 >  Model change for Saint Spirit, from Freezing Breath model to Wisp.
 >  Noah tower has been revamped to actually be good.
Beam Creator
 >  Sattelite Beam cooldown reduced to 2 minutes and 20 seconds (down from 3 minutes and 30 seconds).
Hero Hall
 >  Fixed the tinting color of Tinker and Naga Sea Witch towers (levels 2-4).
 >  Priestess of the Moon attack speed slightly increased for all levels.
 >  Level Up ability duration increased to 35 seconds (up from 20) and cooldown decreased to 50 seconds (down from 1 minute).
 >  Level 4 towers will now upgrade to the next best Level 4 hero tower.
Aqua Pool
 >  The Endurance Aura on Makrura Deepser was increased to grant a 25% bonus to attack speed (up from 20%).
Air Sanctuary
 >  Storm Mage's Cyclone cooldown reduced to 25 seconds (down from 45).
 >  Many of the towers of this race were made much cheaper in gold cost.
Earth Gate
 >  Erratic Entangle cooldown reduced to 1 minute 20 seconds (down from 1 minute 40 seconds).
Lunar Lookout
 >  Call the Night was improved. Damage increase is now 60% (up from 35%) and lasts 45 seconds (up from 30).
Crystal Catacombs
 >  Crystal Golem ability cooldown reduced to 3 minutes (down from 4).
Space Station
 >  Insane Gravity now has a 2% HP reduction to a small group (up from 1%). Also, attack speed was slightly increased.
 >  New model for the Meteorite builder.
Stone Sanctuary
 >  Splash radius was increased on the first 4 towers.
 >  Rock Blaster attack cooldown has been decreased by .10 seconds.
Video Game Castle
 >  Ryu and Donkey Kong's attack speeds increased.
 >  Donkey Kong now has a 10% chance to stun on attack.
 >  Link's base damage increased to 680 (up from 650).
 >  Cloud Strife's Omnislash cooldown decreased to 35 seconds (down from 50).
Sheep Race
 >  The attack upgrade bonus for Mary's Lamb has been reduced to 6 (down from 8).
 >  The attack upgrade bonus for Dolly Clone has been reduced to 9 (down from 12).
 >  The attack upgrade bonus for Robotic Sheep has been reduced to 15 (down from 16).
 >  Splash radius on many of the sheep towers have been greatly reduced.
 >  Robotic sheep now has a special attack for 75 bonus damage every 5 seconds.
Halls of Mystery
 >  First 3 towers attack speeds and damage slightly increased.
Night Elf Sentinels
 >  Trueshot Aura damage increase has been increased to 25% (up from 18%).
Gravity Generator
 >  Implode cooldown reduced to 2 minutes and 20 seconds (down from 3 minutes).
Poison Pool
 >  Attack speeds and/or damage increased for some of the earlier towers.
All That is Evil
 >  The Gateway to Hell's splash ability "Impact" now splashes 35% damage (up from 15%).
 >  Grand Theft Income renamed to "Income Theft". Also, this ability has been nerfed to reduce enemy income by 6% (down from 10%) and increase player income by 4% (down from 5%).
Necropolis
 >  Death and Decay % based damage over time increased to 10% (up from 5%).
Tech Center
 >  Rapid Fire duration increased to 30 seconds (up from 20) and cooldown decreased to 50 seconds (down from 1 minute).
 >  Enhanced Arrow Tower attack speed slightly increased and gold cost increased to 6 (up from 5).
Soul Reaver Portal
 >  The "Fire Wave" ability on Raziel Fire Reaver (Charged) cooldown reduced to 10 seconds (down from 20).
 >  Cyclone on the Raziel Air Reaver (Charged) cooldown reduced to 15 seconds (down from 40).
 >  Raziel Spirit Weaver (Charged) can now be upgraded into Kain Soul Reaver.
Tree Spiritkeeper
 >  Lost in the Woods now slows units by 16% (up from 10%).
 >  The Overgrown Spike Plant can now be upgraded to the Tree of Life, and the Tree of Life can be upgraded into Sun Flowers.
Lincoln Financial Field
 >  Interception has been fixed so that if a unit is teleported back to the start, it cannot be teleported back again.

Bug Fixes:
-- Crystal Catacombs ability "Crystal Golem" summon is now removed properly after the match has ended.
-- Items that are laying on the ground are now properly removed when rematching.
-- Gold returned for selling a tower was fixed for many of the races on page 2.
-- Kain Lightning Reaver "Lightning Storm" fixed to have a cooldown.
-- Without SuperSpeed enabled, air units on the tier 5 shrine now have start delays as intended.
-- Hotkey description fixed for Lunar Flare tower.
-- Gold costs for Ryu, Ancient of Wind, Fairy Mage, and Dreadnought now cost the correct amounts.
-- Crossing the river to reset your builder no longer resets ability cooldowns.
-- Fixed an issue with Ice Troll and Happy_lil_Troll. When either were attacked before reaching the first movement point, they would attack towers.
-- Certain spells that target multiple units will have been fixed to work more than once or twice (ex. Mass Shrink, Heavenly Triumph).
-- Tower animation will now correctly be frozen after upgrading towers when No Animations is enabled.
-- Fixed a bug when kicking a player out of the game; if a player was kicked from force 2 their towers go to force 1 players.
-- Fixed many bugs with the script responsible for when a player leaves the game for any reason.
-- Hopefully fixed all of the multiboard display issues.


WMW Tournament Edition v3.0 Change Log: (from T.E. v2.2b)

Game updates/changes:
- Rewrote almost the entire map script (or commonly known as "triggers") to be much faster and more efficient than ever before. This heavily reduced system requirements.
- Most hotkeys have been changed to visually correspond with the keys on the left hand side of the keyboard (Q,W,E,R - A,S,D,F - Z,X,C,V).
- The starting options menu has been redesigned to be much easier to modify options.
- New race mode "Race Repick" has been added. Races can be repicked from the builder at any time as many times as a player wishes, without losing towers to previous races.
- SuperSpeed mode now affects units of all shrines instead of just the first two levels.
- Map Limit on units before Unit Killers spawn has been reduced to 90 (from 110).
- Team income text that is displayed at the end of each timer has been removed.
- Removed the activated and deactivated texts when Unit Killers spawn or despawn.
- The text when a life is stolen has been shortened to display for only 1.5 seconds.
- Text has also been added during normal mode of play for when a unit boards the ship.
- Complete terrain overhaul (special thanks to ZarLToK for his amazing terraining skills).
- Added an icon on builders to select the specialty tower shop.
- New icons on builders for teleport, tower build, and race strategy.
- All builders now build towers using the "undead summon". This will eliminate any chance of a builder being removed while building.
- Reduced slowing factor of all towers that use frost attack to 28% (from 75%). Also, Frost Attack has a new missile art.
- Slow poison has been reduced to 25% (from 50%) in Normal Modes, and 30% (from 65%) in Hyperspeed Mode.
- Critical Strike has been reworked for all towers that have it, to have a 10% chance to deal 10% more damage.
- New host chat command "theme" for theme changing.
- New command "command" added to bring up a list of all available commands.
- Another new command "game" added to check current game options.
- Improved AI for anti-attack and anti-stuck.
- Shrine Unit Icon/Model changes: Barbarian, Night Ranger, Engineer, Water Runner, Wolf Rider, Ogre Lord, Owl Man, Frozen Infernal, and Stoned-Goomba.

Shrine units and tower updates/changes:
- There are now a total of 161 new towers not seen in WMW TE v2.2b, and a grand total of 525 towers in the map!
- Canons have been redesigned and rebalanced; also, added a new canon, the "Basic Canon". All races can still build canons, but canons are now considered "support towers".
- New towers for each race as well as a new race "Halls of Mystery".
- All towers have been redesigned so that each tower upgrades to the next best tower (Old Way Example: an upgrade to the first tower on the builder, is more expensive than the 5th tower).
- Towers with trigger based abilities have been given dummy abilities with descriptions of what the tower can do. (An example is the Water Sprayer's freeze.)
- All races will now have a total of 11 or more towers each (there are some exceptions), as well as the 3 old canons and the new Basic Canon.
- Gold, HP, income gain, etc... has been reworked for all shrine units.
- Tower Damage and unit's HP have been reduced to a fraction of what they used to be. This makes the map a lot faster, (less math being done by the processor) especially on older machines with slow processors.
- Armor system redesigned. Now every damage type can deal damage to armors such as divine, as well as new strengths and weaknesses for each weapon/armor type.
- Random Race was removed from "Race Selection - Page Four", and relocated to a (?) found near the Race Selection Building.
- Upgrading shrines is now done on an (!) found near your shrine.
- End Game Shrines Level 1 and 2 were renamed to Shrines Level 3 and 4 and removed from the map. They are now upgraded from the level sequence.
- The Shrine now auto-upgrades to Level 2 at 2500 income (up from 2000), level 3 at 80000 income, and level 4 at 450000 income.
- Two new units to send; "Ice Troll" found on the Level 1 Shrine, and "Stone-Back Tortoise" found on the Level 3 Shrine.
- The Game Ender shrine unit was renamed to "Dragonhawk Scout".
- Redesigned tower triggers that cast spells. Now they will cast spells on multiple targets instead of casting on the same target.
- Specialty towers have been reworked to be more prominent.
- New specialty tower added, the "Teleport Tower". This tower will teleport a unit back to the start every 10 seconds.
- Anabolic and Command towers area of effect increased to 600 (from 450).
- Lazy tower now slows units by 30% apon attack, and gain their speed back over 15 seconds (instead of permanent slow). This effect does not stack.
- Mega Tower now fires once every 3 minutes (up from 1 minute).
- Greedy Tower gold cost increased to 30k (up from 12k).
- Restored tower missile art. Now, almost all towers will have projectile art when attacking (missile art was removed in WMW TE v2.0 to try to prevent lag).
- Brought back some of the old special effects when towers attack, which were removed in earlier versions of Tournament Edition to try to prevent lag. Classic attacks restored: Nova Creator, Ion Canon, Meteor Caller, Nuclear Missile Silo, Blizzard Master, Poison Spire, Blast Furnace, and Grave Marker.
- Races with names ending in "Race" have been renamed:
Elemental = Elemental Plateau, Devil = Devil's Lair, God = God's Lair, Sheep = Sheep Labs, Breakfast = Time for Breakfast,
Gladus = Gladius Arena (Gladus has been a typo in all older versions), Orc = Orc Strongeholde, Night Elf = Night Elf Sentinels

Specific Race updates/changes:
All Races - New towers and upgrades, new tower specialties, spells, rebalances, and new tower abilities.
Earth Gate - Rock Golem has had bash removed, but now has a thunder clap ability.
Earth Gate - Breath of Earth tower is now converted from the Soil of Earth tower, instead of being built separately by the builder.
Bomb Building - Flaming Bomb + has been renamed to "Splatter Bomb".
Demonic Empire - Model/Icon change for Blood Centaur.
Demonic Empire - Possessed Axe Master is now a melee tower.
Heaven Portal - Gate Keeper now slows units by 30% apon attack, and gain their speed back over 10 seconds (instead of permanent slow). This effect does not stack.
Space Station - Insane Gravity now has a 1% HP reduction to a small group around the attacked unit (down from 2%).
Space Station - The builder for this race, Meteor, has been renamed to "Meteroite".
Air Sanctuary - Storm Mage's cyclone duration/cooldown has been reworked to 5s/45s seconds from 3s/35s.
Power Plant - Gold cost was removed from the Wind Powered Generator so earlier towers can gain benefit from the upgrades of this race.
Power Plant - Wind Powered Generator's size has been reduced to that of a normal tower, instead of taking up 4x the size of a tower.
Poison Pool - Untamed Venom Beast has been renamed to "Venomous Beast".
Warrior Stronghold - Model/Icon change for "Master".
Soul Reaver Portal - Kain Ultimate Reaver renamed to "Kain Soul Reaver".
Soul Reaver Portal - Reworked the entire soul reaver race.
Sheep Labs - The sheep king can now be converted into a temporary tower, that can be converted back to a builder. While in tower form, the Sheep King gains a long ranged attack, but cannot move or build towers.
Sheep Labs - All tower upgrades have been relocated to the Sheep King while in tower form.
Time for Breakfast - Cereal has been renamed to "Oat Meal".
Time for Breakfast - A spell has been added to the Breakfast Chef to switch to the Store Owner, and vice versa, instead of needing two builders.
Time for Breakfast - Ingredient buildings now attack, and will now be limited to one ingredient building per type.
Time for Breakfast - Model for the "Milk" tower has been changed to a cow (used to be a penguin).
Hero Hall - Hero towers were redesigned so that each next hero on the builder has stronger, more expensive upgrades than the last. This is improved over the old design: upgrades where two different hero towers may be more/less expensive, more/less powerful, or almost equal to each other (making some hero towers worthless).
Gladius Arena - Gladius towers have been redesigned to be much improved over their old design.
Gladius Arena - New Icon for "Affinity Sword".
Tree Spiritkeeper - Death Tree has been given the ability "Instant Death" which gives a 1% chance to instantly kill an enemy unit.
Tree Spiritkeeper - In addition to Trees and Bushes, "Flowers" have been added as a series of upgradable towers.
Tree Spiritkeeper - Trees and bushes model files have been altered to look much nicer.
Alter of Gaia - All towers that can be uprooted, now have a secondary attack while uprooted (instead of just Ancient of Wind).
All That is Evil - Satan has been renamed to "Lucifer" due to too many Satan towers in this map.
All That is Evil - Gateway to Hell has been given a splash ability.
Aqua Pool - Naga towers were redesigned to have strong long ranged attacks but with much longer cooldowns; they still have only magic attacks and no splash.
Video Game Castle - Cloud Strife tower now has an autocast ability "Omnislash" that increases attack speed by 500% for 10 seconds, 45 second cooldown.
Video Game Castle - Ryu Hayabasa is now a melee tower.
Newbie Hall - The race building Noobie Hall was renamed to "Newbie Hall"; also, a few of this races towers were renamed.

Bug Fixes:
- After the host selects the options, race buildings will be automatically selected.
- Shrines will now start the unit stock delays after all options are selected, instead of starting when the game starts.
- Greedy Tower bug fix in sometimes not giving player bonus income.
- Unit movement fixed so players cannot exploit units by looping them through their destinations.
- Unit pathing fixed so units can no longer get stuck in tower mazes that are circular.
- Units will no longer attack towers for no reason, so if a player walls units will begin to destroy their base, then run off to the ship normally.
- Fixed it so income is properly updated on the multiboard at the end of each timer, instead of just when units were sent (this is mainly for the greedy tower).
- Many tower sound sets were fixed, in most cases they will sound like their matching model unit.
- Fixed bug in the game mode "Same Race" when randoming a race sometimes removed the Race Selector but didn't create a race building.
- Fixed a bug with rematch sometimes not working, and fixed it to never remove builders from the map while building inside of a building (this was fixed by converting all workers to undead summon).
- Too many bugs with All-Random and Same Race. I just rewrote their entire script so it finally works flawlessly.
- Crystal Bouncer and Huntress bugs fixed so that attacks actually bounce.
- Fixed the top left-most "Deactivated" tower to correctly become a "Unit Stopper" tower when the map exceeds the limit.
- Water Sprayer trigger no longer stacks on a single unit, which caused units to sometimes freeze permanently.
- Fixed a bug with Tesla Rod's upgrade "High Voltage" not applying the damage when upgrading a Thunder Rod (after High Voltage is already researched).


WMW T.E. v2.2b Change Log: (from v2.2)
- A few more slight trigger optimizations.
- Fixed a bug with Greedy Towers not giving the bonus income.
- Fixed a bug with the special effect when selling towers.


WMW T.E. v2.2 Change Log: (from v2.1)
- The goal of this version was to eliminate as much lag as possible and fix every single remaining bug.
- All triggers have been 100% recoded in JASS to ensure that the map can be the best it can.
- Processor usage and memory usage should be cut down drastically.
- Terrain and tooltips have been improved aesthetically.
- Players now have a "bank" when gold exceeds maximum. Read the "Map Info" button ingame for more details on this.
- Fixed the dreaded Water Sprayer special effect (again). This time it is created and removed correctly.
- Fixed a bug when people built on the rune and their builder was removed.
- All race builders based off of a Night Elf builder were converted to Undead builders so they won't lose their builder if a tower is removed while they are building it. This also holds true to the same bug that happens when rematching when all units are removed.
- Removed the "Leave Game" button from the player menu after rematch. If the player who is set to choose the options leaves when a rematch is voted "Yes" the game will instantly end.
- New triggers auto-upgrade shrines instantly and flawlessly.
- Fixed a bug when manually upgrading the normal Level 1 Shrine to a Level 2 Shrine. The shrine was upgraded but never replaced into the correct building.
- Increased the cost of solar attack speed upgrade to 8000 from 3500.
- Hopefully fixed a rare issue with rematch that sometimes didn't remove builders or race buildings.
- Slightly weakened the Mini Death Block tower.
- Lumber was removed from choosing a race for a new use in the future.
- Fixed some bugs involving Mini Tower count up on the multiboard.
- Increased the stock maximums on several "End Game" units.
- Map limit on units has been reduced to 100.


WMW T.E. v2.1 Change Log: (from v2.0)
- Mostly bug fixes and optimizations in this version.
- Fixed an issue with water sprayer special effects being destroyed too early.
- Hopefully fixed an issue with shrines resetting over and over.
- Anti-Attack trigger should be perfect now. Before units could clump up at certain points and not remember to move on.
- Fixed an issue with chain lightning towers only hitting one unit.
- Certain things now happen quicker than before: Same Race all buildings are now instantly given, Shrines when upgraded / autoupgraded are instantly replaced, blocking the rune or reaching limit instantly sells towers
- Many triggers and functions have been optimized for hopefully even quicker responses and overall less laggy.


WMW T.E. v2.0 Change Log: (from v.Final)
- Element choosers were removed and replaced with a building that can now be upgraded into the race you want to choose.
- Added a leave game button after rematch to players menu's in case the host leaves and the player is forced to hit Alt+F4.
- Fixed a huge bug with the same race feature that only allowed you to random 31 different races when selecting random race.
- Fixed an exploit where Chain Lightning towers could be casted manually with no cooldown causing it to be very unbalanced.
- Dolly and Black Sheep attack upgrades have been incredibly weakened.
- Created a system for when a tower is upgraded so that the tower will not pause and need to be given a command to start attacking.
- The Night Elf Race has overall been improved.
- Greedy towers now give 2000 income gain instead of 1000.
- Fixed an exploit where players could maze a certain way to cause enemy units to constantly loop between two player areas.
- Slightly weakened the Warrior Race to be more balanced with the other races. Damage remains the same but attack speeds were lowered.
- Delayed the wait function of the menus to compensate for player lag.
- Fixed a bug with Laser Canons missing units.
- Fixed a typo when selecting Normal difficulty.
- Slightly weakened the Experiment G-27 towers.
- Weakened the Gateway to Hell tower.
- Strengthened the Mega Man tower.
- Fixed a bug with Owl Man not being targetted as air.
- The Mega Tower now works correctly with double the previous cooldown.
- Many other miscellaneous bug fixes.