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New WMW Beta-Z |
1/01/10 |
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So it's finally done after a few weeks. Was aiming for Christmas but meh, didn't have the time. Anyway, new version of WMW TE is available for public beta testing. The script that makes up this map has been rewritten from scratch, with
lots of new balance changes, tweaks, and features. Over the next few weeks I'll keep working on the map, releasing betas as often as they come. I am calling this new string of beta versions "Z" to reference the sleep I lost the past
few weeks trying to get this finished and stable enough for play. The most current version as of this news section is Beta-Z.01d, and is stable enough for playing. The only problem is it's not detecting when players leave, other than that,
it's coming along pretty good. That's it for now, keep checking back to get the latest beta versions.
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Some Random News |
8/08/09 |
Thanks to World of WarCraft and IRL, I haven't released anything in a long time. I collected up a few dozens emails over the past few months about WMW Tournament Edition, what I'm doing with it, bug reports, suggestions etc... and to
all of you who emailed, I said the same thing - "I don't know if I'm ever going to work on the map again." Well here's the good news. In short, I'm working on the map again. The drawback is, I'm rescripting all my code from scratch so it
may be awhile, depending on how much time I get and how much I'm willing to put into it. I've been working on it for a few weeks now "secretly", and it's really looking nice. The map suffered too many random bugs, crashes, and untracable errors
in its current state. It was this map I started with GUI and moved up from JASS and into vJASS, and is still the original source from when I adpoted the map years ago.. so all of the code was a real mess. My skills have improved since
I started and since I'm starting from ground zero, new scripting, additions and bug fixes will be 10000x easier. So eventually WMW TE will be back from the grave, it may be days, weeks, or over a month, but the end result will be a much
easier to edit map and a much more stable map.
So other than that, not much else going on in the cyberworld. Phat lewts in WoW, high scores in Guitar Hero III Customs, and some random emulation from time to time. The Dolphin emulator is looking promising, I've been playing around
with that with some of my Wii discs and I'll say I'm impressed. Well until next update, take care people. Just mainly wanted to let the WMW fans who come here to know that it's not dead yet.
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Bighead Fixes WMW TE |
8/06/09 |
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Hard at work I managed to fix WMW TE so that WarCraft III will actually recognize it as a map, so it's finally playable again. I'm not sure of what's going
to come of changing all uses of the old H2I bug to the new Blizzard native functions, but I'm hoping possibly more speed, stability, and the crash will be fixed as a side effect of converting this code. Anyway, the new beta version is ready so that WMW TE can live on once again, grab it on the WMW page. I didn't change much yet,
mostly it was just to get it back online. I did improve the Bomb Race a bit, it was a huge concern before I went silent for
so many months. And just to let everyone know so there's no confusion, I'm no longer StRoNgFoE on battle.net, I have changed my name to (Bighead.) with a period. More versions to come in the
future, I'm just glad to get it back to a playable state. I do plan on revising my script a little further, after taking a break for so many months, not staring at 1000's of lines of script and not being so close to this project, I can
see many ways of which it can be improved for possibly even more stability.
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Blizzard Breaks WMW TE |
8/06/09 |
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An apology goes to all the fans of this map, it's been a long time since I updated any information on regards to my Wintermaul Wars TE project. It has come to my attention by many
that the latest patch (v1.24a) has broken every version of WMW TE I ever created. I did some research as to why this has happened, and it seems Blizzard fixed
a much used delopment bug that almost every serious map developer used, called the "return bug" or better known to the community as "H2I Bug". This
'bug' allowed map developers to convert an object handle into an integer, which had many uses in the JASS scripting language. I'm certain this "fix" also broke many other maps
as well. Although lack of interest in further development of the map has led to me procrastinating future releases, I assure everyone that I am now
back into action, and am working on further beta development and plan to complete version 5 of the series, even if the crash remains in release. Blizzard
has added some new native functions, but since they fixed the return bug, I now have to recode much of the map. This could be good in the long run, because it could have
been a flaw in the return bug causing the crash to begin with. So knowing that much of my script has to be rewritten, a future release may take days, or weeks,
I am not sure yet. If any further delays are expected, I will update the news section. Patience is a virtue in this situation, for now my free time is once again
dedicated to fixing and finalizing this map once and for all.
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Contact Information:
E-mail Address: bighead.0@gmail.com - This is my primary contact email for all purposes.
WarCraft III/USEast: Bighead. - If you ever see yourself matched against me in this game, prepare to get owned.
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